![]() Without this major help, however, it will often be at the bottom of the DPS charts. With Spellbinder, Bracer, and Candelabra, these puddles can race through enemies and tear through rooms. It spawns puddles that chase enemies or otherwise circle into you. A great pick for healing runs, or runs where survival is key. It also slowly regenerates your health while you damage enemies. It allows enemies to be knocked back and frozen more easily, making good combos with Death Spiral and Clock Lancet. Unreliable, but hits like a truck! GarlicĪ very low DPS upgrade, Soul Eater makes up for its lack of numbers with pure utility. It does incredible damage randomly that you can follow behind. Without its specific Arcana – Heart of Fire – which allows for explosive shots, this is a completely fine weapon. The Hellfire is one of the most “existant” weapons in history. In spite of this, this is a great defensive option. Perhaps the worst evolution in the game, as the Unholy Vespers does not compensate for losing the ability to stack multiple Bibles at the same time. Can do good damage if the player has fully upgraded base Luck, but otherwise suffers from low screen presence. Essential for critical hit builds, but otherwise somewhat mediocre. CrossĪ screen-cutting blade that cleaves a line through enemies with a high critical hit rate. It’s very solid, but we recommend combining it with more generically high-damage weapons to make it shine as a protective tool. It’s good knockback makes it a decent defensive item. The Death Spiral is a great room-clearing tool with pathetic single-target damage. Extremely solid single-target damage, but nothing else. The Thousand Edge throws a flurry of daggers directly in front of you, piercing enemies and firing without delay. The Empty Tome is a great item, though, making the Holy Wand much better. Potentially the weakest weapon in the game, offering no utility. The Holy Wand fires for slightly more base damage than the Magic Wand with no firing delay. It is also one of the few weapons in the game with Lifesteal, making it potent in “tank” builds. Its critical hit chance, dealing double damage, can boost its otherwise poor damage. It fires upwards and to each side in a rhythm. Then, any chest dropped after the 10 minute mark has a chance to upgrade your weapon. Unless otherwise specified, a weapon evolution requires the weapon to be fully upgraded and for 1 level to be put into the “passive” item. Please use the following table of contents to navigate all of the weapon evolutions in Vampire Survivors as of Patch 0.9. And there will just be more and more as updates come out! So, if you want to have a guide to the first 21 weapons in the game, we have your back! How to Evolve Each Weapon in Vampire Survivors Currently, there are 21 different weapon evolutions, all requiring their own item combinations. Once both the Peachone and Ebony Wings reach Level 8, players will attain the Vandalier Union.Vampire Survivorshas so many weapons. First, unlock the Peachone by surviving for 10 minutes, and then get Ebony Wings by leveling Peachone to 7. Similar to Accessory/Weapon Evolutions, players must complete three prerequisites to obtain this Union. Related: Dead Cells The Bad Seed DLC: The Mama Tick Boss Guideīefore discussing each weapon evolution and the corresponding item needed, players might want to know how to create the newest weapon union in the game. By obtaining the Peachone and Ebony Wings, players can make the Vandalier, a weapon that combines the attacks of the Peachone and Ebony Wings. Once these three conditions have been met, Vampire Survivors can evolve their weaponry. Finally, players need to open a chest after the timer reaches the 10-minute mark during a run. Next, they must find the correct Accessory necessary for the evolution to occur. This process requires that they use the weapon during their playthrough. First, fans must reach Level 8 with the weapon they want to evolve. However, before players can perform weapon evolutions in Vampire Survivors, they need to fulfill three vital prerequisites.
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