Unless you've done something really wacky, Aloth is the first companion you're going to meet in Pillars of Eternity. A wizard with pretty good stats, Aloth makes a great sidekick for any PC, especially ones that might benefit from the control spells he can lay down, like rogues. It can also be prudent to try to pick them up quickly, so you can guide their character growth in a direction that suits your party's needs, so here's a spoiler-free guide to where they're all hanging out, how to find them, and how to recruit them: Aloth You could cause massive daamge with a gun using this skill until even end game.ġ2- Arkemyr's Dazzling Lights: Radius attack, - 10 will, dazed for 12 seconds: Another good controll spell.For your first go around, you'll almost certainly want to put together a party of Obsidian's pre-made NPCs to take advantage of their rich lore and flavor. Still good as a level one spell and early game.ġ1- Eldritch Aim+ 30 accuracy for 10 seconds, but with full intellct it is about 14 to 15 seconds of increased damage. 3 seconds which is short duration but it will be longers with full Inellect as any wizard should have it maxed.ġ0- Ghost Blades: 20-30 pierce damage, radius attack, and make enemies hobbled for 4 seconds which has the same effect of blind but weaker. Can get a lof enemies, freez causes other debuffs too besides the blind debuff. This sucks even for a melee dude, and a wizard does not need it at all.ĩ- Chill Fog: Radius attack, 12-18 freez damage, and blinded for 3 seconds. But you have to touch an enemy to use it which endanger your fragil wizard.Ĩ- Fleet feet :( Bad): gives + 3 move speed and 20 defense when disengaging for 5 seconds. Uselssħ_ Jolting touch ( bad): good shock daamge that hit an enemy, and the nearest enemies with decreasing damage. 10 accuracy is good, but there are better spells that do - more accuracy and hit many enemies, and cause other effects.Ĥ- Concelhaut's Parsitic Staff ( bad): In the first place, why would a wizard need a buff for a melee weapon as they cant withstand damage at all!!! it is uselss for a wizard they should stay far from enemies as much as possible.ĥ- Wizard's Double (bad): Gives +20 deflection until you get hit!!! Good buff, but wothless use as you lose the buff in one hit.Ħ- Minoletta's Minor Missles (bad): Very weak damage that hit one enemy only. This spell does not aid you in tough situations at all.ģ- Kslkoth's Sunless Grasp ( bad): hits only one enemy causing -10 accuracy for 15 seconds, and doing little damage. Hard to time it to disrupt a spell at the time. Will get you killed or stuck while trying to get close to enemies.Ģ- Thrust Of tattered Veils ( bad): Little crushing damage, and disrupts sepllcaster ( hit one enemy only). It is a cone shaped spell that has a short cone, and hard aim to get many enemies without getting so close to them. It helps, but it is not worth it as there other spells that could decrease damage much more.ġ- Fan Of Flames (bad): good damage, but hard to use without doing friendly damage. It will become uselss fast.Ġ- Spirit Shield (bad): + 30 concentration, +3 damage reduction. Do not misunderstand me!! Prone is good, but this spell is very short, and it does not even cause daamge at all. 00- Sicken: Radius attack, cause Prone for 2 seconds.
0 Comments
Leave a Reply. |